So we sent our first and only prototype to Voodoo and our partnership began. In 2017, when we decided to work on making games as our long-term plan, we saw that the most successful games were brought to life by publishers, and we also saw that the games published by Voodoo were the most appealing and fun concepts from our perspective. How did your partnership with Voodoo first begin? So we were always mainly focused on hyper-casual games. ![]() What drew you to developing hyper-casual games?īack then we didn’t know the term ‘hyper-casual’ but we were obsessed with the idea that a small mobile game made by two guys in a "garage" could make such a big impact on the world. ![]() These guys are experts of feeling the thin line between giving advice and letting you make your own decisions Edgar FrangulyanĪfter 4 years, when Edgar finished serving in the army, we immediately started working seriously in that direction and officially created the company.
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